Devlog
- February 20, 2023 by Philip Drobar#major update, #covid-19, #walking sim, #steam, #releaseI'm happy to announce that CHESTNUT GROVE, my first game, is now also available on STEAM. I've carried over the updates from the Steam version to the Itch.Io version now in the new Version 1.53: - Con... Continue reading
- September 29, 2020 by Philip Drobar#update, #covid-19, #coronavirus, #gameSo I just updated Chestnut Grove 1.2 and it only has one change: The current number of COVID-19 deaths and confirmed cases worldwide. I was very deliberate about what kind of statistics I'd include in... Continue reading
- August 31, 2020 by Philip Drobar#release, #first game, #pay-what-you-want, #updateBig news! Chestnut Grove is now officially released. Version 1.0 is now available and offers: New content. New features. New language! (Spanish) So please check it out and let me know what you thin... Continue reading
- August 23, 2020 by Philip Drobar#preview, #print, #magazine, #article, #mediaIt was in the mail for almost a month crossing the Atlantic, but it finally arrived: I'm honored to have my game Chestnut Grove previewed in the print issue of Pixel Bison July 2020. Development is st... Continue reading
- June 08, 2020 by Philip Drobar#unity, #technical, #lighting, #lightmapsAs anyone who's seen and or played the beta can confirm, Chestnut Grove still has quite a few graphical problems. You can see Objects not lit properly, dark edges, light bleeding into rooms, and more... Continue reading